Project Angel Tweaks:

Neutral Singular Inputs:
UF3: Changed startup frames to 25 instead of 28
UF3: Changed advantage to +6 on hit and +2 on block
U4: Now -16 on block instead of -36
3: Now does 16 damage instead of 17
3: Changed advantage to +8 on hit and -1 on block
4~3: Changed startup frames to 21 instead of 24
4~3: Now does 24 damage instead of 20
4~3: Changed advantage to +5 on hit and -8 on block
F2: Changed startup frames to 14 instead of 15
F2: Changed advantage to +1 on hit and -10
F2: Now does 10 damage
F21: Now slightly delayable by 3 frames
F21: Now does 11 damage
F214: Last hit now does 21 damage
F214: Last hit is now delayble by 11 frames, pretty HC
F4: Now does 23 damage
F4: Changed advantage to +9 on hit and +5 on hit
F4: Changed reaction when hitting crouched opponent
DF3: Now does 12 damage
DF3: Changed advantage to +5 on hit and -6 on block
DF32: 2nd hit is more delayble by 11 frames, pretty HC
DF32: Changed advantage to 0 on hit and -6 on block
DF32: Now does 10 damage
DF343: New string/move
DF4: Fixed bug where game would crash if move was used
DF4: Now does 20 damage
DF4: Changed advantage to +10 on hit and -3 on block
DF4: Changed reaction on CH
D1: Changed startup frames to 17 instead of 20
D1: Now does 12 damage instead of 17
D1: Changed advantage to +5 on hit and -11 on block
D3: Now does 9 damage 
D3: Changed reaction on hit (+5)
D3: Changed reaction on CH
D3 F3: Can cancel into Phenomenon Stance (This gets pretty broken try it for yourself)
D3 B3: Can cancel backwards into Phenomenon Stance for evasion (Looks funky)
DB2 UF2: Transitions into UF1+2 air laser
DB4: Changed advantage to -4 on hit and -27 on block
DB4: Now does 13 damage
DB43: Last hit is much more delayable by 14 frames
DB43: Last hit does 26 damage
B12: Last hit does 22 damage
B2: Now does 23 damage
B2: Changed startup frames to 15 instead of 17
B2: Changed advantage on block to -4 instead of -8
B3: Changed startup frames to 24 instead of 29-30
B3: Now does 27 damage
B3 F3: Can cancel into Phenomenon Stance before it connects (While she's spinning)
B4: Now does 19 damage
B4: Changed advantage to +5 on hit and -1 on block
B4 1: Now does 24 damage
B4 1: Input is more delayable by 7 frames
B4 1: Now -7 on block instead of -14

FF Dash Moves:
FF2: Is now -12 on block instead of -13
FF3: Now homing
FF3: Now does 24 damage
FF3: Changed advantage to -16 on hit and -28 on block
FF3 JF (Just Frame) F3: Essentially a JF that can cancel into Phenomenon Stance (Just right before the move connects)
FF34: Changed reaction when hitting airborne opponent
FF34: Now does 24 damage
FF34: Now -17 instead of -15

Double Input Moves:
UF1+2: Changed startup frames to 17 instead 18 and recovers quicker
1+2: Changed startup to 34 frames instead of 45
1+2: Now does 45 damage
F3+4: Now does 45 damage overall instead of 34
F3+4: Changed advantage on block to +71 (lol)
F3+4: 2nd hit comes out at 9 frames
DF1+2: Changed advantage on block to -2 instead of -8
DF1+2: Changed reaction on CH
D1+2 (Grounded Opponent): Unblockable Low
DB1+2: Now does 23 damage overall
B1+4: Comes out at 39 frames
B1+4: Now does 33 damage
B1+4 Hold: Now does 50 damage
B1+4 Hold: Comes out at 33 frames (lol)

Wave/Crouchdash Moves:
CD2 (Electric): Now does 25 damage
CD2: Changed frame advantage on block to +9
CD3: Changed startup frames to 16 frames instead of 18
CD3: Now does 22 damage 
CD3: Changed advantage on block to -16 instead of -14
CD3 B: Recovers faster
CD3 B D3: Can now do Phenomenon 3
CD3 B F3: Can cancel into Phenomenon Stance (Can throw you off axis depending on the angle)
CD4: Now does 18 damage
CD4: Is now +2 on hit

Crouching/While Standing Moves:
WS1: Changed startup frames to 12 instead of 14
WS1: Now does 10 damage
WS1: Changed advantage on hit to +4 and -7 on block
WS14: Last hit does 17 damage instead of 20
WS14: Changed advantage on hit to +32 and -1
WS2: Homing
WS2: Changed startup frames to 15 instead of 16
WS2: Changed advantage on block to -12
WS2: Now does 20 damage
WS4: Now does 15 damage

Stances:
F3 (Phenomenon): Comes out and recovers much quicker
F3 DF: Can cancel into wavedash
F3 Cancel: Can cancel out of Phenomenon into a move or nothing by pressing any directional input
F3 1: Changed reaction on block (Absurd move +24)
F3 1: Comes out at 15 frames instead of 17
F3 1: Now does 19 damage
F3 1: Changed advantage on hit to +17
F3 2: Comes out at 14 frames instead of 16
F3 2: Changed advantage on hit to +4 and -7 on block
F3 2: Now does 17 damage
F3 2 F3: Just before or just as it connects, can be cancelled into Phenomenon again
F3 21: Changed advantage on block to -11 instead of -13
F3 21: Now does 29 damage instead of 25
F3 2 2+3 (New Cancel): Transitions into DB43 ender, can be delayed
F3 3: Now comes out at 23 frames instead of 24
F3 3: Now does 13 damage instead of 17
F3 3: Changed advantage on hit to +9 and -10 on block
F3 4: Now comes out at 16 frames instead of 18
F3 4: Now does 38 damage
F3 4: Changed advantage on block to +12
F3 1+3: Transitions into her Generic 1 throw (has to be broken with 1 instead of either)
F3 2+4: Same as above but 2
F3 3+4: Transitions into her Flight Stance
3+4 (Flight): Comes out and recovers much faster
3+4 1: Changed advantage on block to +21 
3+4 3: Changed advantage on block to +12 - 20 depending on range
3+4 3: Now does 45 damage

While airborne while being hit 3+4: Funky and gimmicky, transitions into Flight F1+2

Rage:
F3 3+4: Last hit is now +12

Update Moves: 
B2: Changed opponents reaction on CH
U3/UB3 (Input is weird): New move, Kazuya's SS3
DB24: New string (The end of Alisa's df14)
DB3: New move (Alisa's DB3)
2+3: New Parry (Unknown's Parry)
DF323: New string, leads into DB3
DF322: Changed opponents reaction on hit (Last hit)
UB (Near wall): Changed transition (I tried lol)
B4: Changed reaction on hit
CD43: Changed reaction on airborned opponent
CD43: Changed reaction on last hit
F3 1: Changed reaction on CH (PEWGF like)
F3 4: Changed reaction on CH
F1+2 (On airborned opponent): Changed advantage to +13
F3 D1: New move: Crouch grab (Can hit airborne)
F3 D2: New move: Crouch grab (Can hit airborne)
3+4 2: Reduced recovery

That's about it!, didn't get too deep into the frames and stuff but I didn't change a lot outside of the stuff I mentioned

Enjoy!
This one is my first time messing with the extractor moveset wise, learned alot!
Please check out the orginal modder who made the moveset!
Thanks for reading! :)
 


